At the start of 7F, Sora can choose from Atlantica, Neverland, 100 Acre Wood, and Hollow Bastion. At the beginning of 2F, Sora is given the option of creating Worlds based on Agrabah, Olympus Coliseum, Wonderland, Monstro, and Halloween Town. The layout of each floor is predetermined - 2F always looks the same - but you get to choose what World that floor resembles. The next nine floors (2F to 10F) are almost completely customizable. In between each themed floor is a neutral area where Sora interacts with the antagonists, Organization XIII, and occasionally has boss battles. There are 13 floors to the castle, and each one of them is themed after a particular World.įor example, floor 1F is themed after Traverse Town, featuring the same general design and aesthetic as that World from Kingdom Hearts 1. The setting for this game is one single building: Castle Oblivion. The first collection of pages detail Sora's Story, and then everything repeats itself for Riku's Story. These are two very distinct adventures, and as such they are split apart in the Walkthrough. Each attack, each character, each World, is represented by a Card.Īdditionally, Re: CoM has two different scenarios: Sora's Story, and Reverse/Rebirth, where you play as Riku. Everything in the game is based on cards. Re: CoM is incredibly linear, and has some relatively unique card-based gameplay. Right at the start here I'd like to say that this is a very strange game to write a Walkthrough for.
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